Quick-guide TrackMan Numbers


TrackMan the game Introduction

No more guessing how to improve your golf game! TrackMan the Game is a new global innovation that shows where you can improve as a golfer, and makes your driving range practice both more fun and more exciting. Do as the pros do and practice with TrackMan the Game!


TrackMan the Game is the first tool in the world to measure and analyse a golf shot aimed at a specific target on the driving range.TrackMan the Game is simple and suitable for anyone to use. Whether you are an experienced golfer or beginner you can improve your golfing ability. - Not to mention all the fun you'll have playing.

Explanation of TrackMan numbers

No longer will you be missing feedback when practicing on the driving range - using TrackMan the Game will help you achieve your goals. TrackMan the Game provides 11 key shot measurements to guide you towards becoming a better golfer. Enhance your performance by practicing with Trackman the Game and compare yourself to the tour pros. On the back of this pamphlet, a list of PGA and LPGA Tour averages is available, making comparisons quick and easy.

Ball Speed

1. Ball Speed

is the balls initial velocity - a result of the energy transfer from club to ball. All other things being equal, a higher ball speed translates into more distance. For any given club speed, the ball speed will be highest with impact position at club center of gravity.

Vertical launch angle

2. Vertical launch angle

is the ball's initial launch angle relative to the horizon. The optimal launch angle for a driver is individual for each player. A combination of high vertical launch angle and low spin rate is desirable.

Horizontal launch angle

3. Horizontal launch angle

describes whether the ball starts right or left of the target line. To hit the ball straight it's very important to start the ball on line. A horizontal launch angle within 1 degree (right or left) corresponds to starting the ball down the target line. Get it as close to 0 degrees as possible.

Spin rate

4. Spin rate

keeps the ball airborn. Each shot needs a certain amount of launch spin in relation to ball speed, launch angle and purpose of the shot. Too much spin and the ball stalls and lands more steeply, too little spin and there is not enough lift to keep the ball in the air -it lands shallower.

Horizontal launch angle

5. Spin Axis

is the axis around which the ball is spinning. The tilt of the axis indicates if the ball will draw (L) or fade (R). Having a spin axis within 2 degrees (right or left) will result in a straight shot i.e. litle or draw or fade.

Max Height

6. Max Height

is the apex point of the ball flight. The apex point will depend on ball speed, the vertical launch angle and spin rate. Note that top players tend to apex shots with all their clubs, from PW to Driver, at the same height.

Landing angle

7. Landing angle

is measured relative to ground level. Lower spin rates generally result in a shallower landing angle and more roll. Higher spin rates result in a steeper landing angle and less roll. Keep the landing angle below 40 degrees for a driver and between 45-55 degrees for control on irons.

Carry

8. Carry

is the measurement of how far the ball travels in the air. Top players understand exactly how far they carry each club in their bag. To become a better player, you have to know precisely how far each club in your bag goes in the air, and the total distance tendencies.

Carry side

9. Carry side

measures the point where the ball lands relative to the target line (right or left). Learning about your tendencies can improve your strategy on the golf course, or even reveal equipment issues (lie angle, shaft flex, etc.).

Total distance

10. Total distance

equals measured carry distance plus calculated bounce and roll. The bounce and roll model depends on landing angle, spin rate and landing speed. These numbers are all measured by TrackMan.

Total side

11. Total side

is calculated as the point where the ball ends relative to the target line (right or left). The bounce and roll model depends on landing angle, spin rate and landing speed.

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